I play a Vengeance Paladin in one of my games, and being able to use Channel Divinity twice per short rest right now would be very potent. Paladins, especially Vengeance, excel at going toe-to-toe and nova-blasting single enemies. Increasing this ability or allowing them to then knock out two big threats could cause them to be a bit overpowered in the thoughts of other players. It's great when I can take out one big threat while the others have my back, but that's my moment. But if I can do that every encounter, it can hog the spotlight a bit.That's just my experience though. Channel Divinity recharges on a short rest, and a lot of it depends on your table's encounters, party make-up, resting, all that other individual stuff. I'd say play as things are written before changing it. If's easier to boost later than give him a strong ability now that could cause difficulties.
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